This is an attempt to answer Scott Bellware’s concerns and questions about NBehave . Scott, first off thanks for posing the question I really appreciate open honest feedback. I want to make sure that everyone understands that I don’t treat Agile as a prescriptive process that has to be rigidly followed...
Nelson Montalvo has been gracious enough to post his experiences working with Behave#. Please make sure to check out his post . His point about the discovery of the his API through the story definition is very encouraging.
After receiving several emails and reading Roy Osherove's post on Behave#, I wanted to give more incite and answer some questions that were asked about Behave# and BDD in general. What is BDD? I am really going to do one hell of a hack job on Behavior-Driven.org but my intentions are to draw you...
Well over the past week or so I have been working off and on with improving the usage of NUnit.Behave. It started off being tightly coupled with NUnit since you actually had to inherit an abstract fixture that exposed the "Given, When, Then" BDD constructs. With a bit of tinkering with C# generics...