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Jimmy Bogard
Chief disinformation radiator
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Behave#
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Authoring stories with NBehave 0.3
This post was originally published here . As Joe already mentioned , Behave# has merged with NBehave. The merged NBehave will still be hosted on CodePlex , and the old project site will redirect to the new CodePlex NBehave site . With the announcement...
Posted
Sep 04 2007, 05:39 PM
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Authoring stories with BDD using Behave# and NSpec
This post was originally published here . A question came up on the Behave# CodePlex site, asking about the intent of Behave# and where it fits with NSpec . BDD is all about using TDD to create specifications, and NSpec bridges the gap with a specification...
Posted
Aug 27 2007, 11:18 AM
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bogardj
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Behave#
Pending scenarios in Behave#
This post was originally published here . When first authoring stories and scenarios in Behave#, the implementation to support the scenario probably doesn't exist yet. Part 4 of Nelson Montalvo's series of posts on Behave# illustrates this quite...
Posted
Aug 17 2007, 09:43 AM
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Behave#
Addressing some Behave# concerns
This post was originally published here . So Joe and I have received some initial feedback for Behave# . Joe's already given a great intro into how to use Behave# and addressed Roy's specific questions. I thought I'd address some of the common...
Posted
Aug 07 2007, 10:23 AM
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bogardj
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Behave#
Some Behave# news
This post was originally published here . Joe already announced this , but it doesn't hurt to get the word out some more, right? We're going to combine our efforts into Behave# , a behavior-driven design framework. For more information about our...
Posted
Aug 02 2007, 02:59 PM
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bogardj
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Behave#
Introducing Behave#
This post was originally published here . I really like the idea of executable requirements. Executable requirements is the idea that I can express requirements from the business in a human-readable, executable format. Part of fulfilling the requirement...
Posted
Jul 11 2007, 05:01 PM
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bogardj
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